vs 117+% res a 0% increased damages (wave5, Chaos Megademons.). vs 100% res a 59% increased damages (Magic resistant or Spectral hit Oblivion bosses), vs 95% res a 11% increased damages (wave4, DC), vs 75% res a 9% increased damages (Mephisto, Duriel, Fire enchanted Boss with 0% base res), vs 60% res a 8% increased damages (Oblivion knights), vs 50% res a 7.5% increased damages (Diablo, Baal, wave2) ![]() vs 0% res a 5.5% increased damages (wave3 and many monsters), vs -50% res a 0% increased damages (Andariel), With Infinity, you already have -85% fire pierce. With NW + DF, you already have +45% cold, so +10% from cold RbF would be a 7% increase in damages. Optional : +X chilling or shiver orb for precast,Ĭold RbF are powerfull for their +5% cold damages, that your mastery doesnt provide.įire RbF are powerfull for their -5% fire res, that your mastery doesnt provide. (*) a Fireball 15/15 Ormus sox 5/5 fire worth mentioning over Enigma.īut Enigma remains the best choice, for huge life, some %dr, some mf.Ħ-8 x Fire Skiller / life, if you need or not free slots to pick up,Īct2 Holy Freeze (Might or Prayer are not bad too) Weapon : Death Fathom 30% - high res - sox 5/5 fire I've probably tried everything possible, including incredibly rare Orbs (with editor). With her "mf" setup (free slots in inventory) and some non-perfect items. My hybrid sorceress (Europe Soft NoLad), currently level96, deals : Killing faster than a top Lightning sorceress, with a "slow" 12frames/cast (117%).Īnd of course the use of 2 elements allows you to run everywhere, only very few bosses will spawn with both fire and cold immunities.Īnd once all minions are dead, the Boss itself is just a joke for a strong merc.īut to achieve that, you must get a high level sorceress, and pretty expensive gear. Both superior to Meteor / Blizzard for crowd control and precise killings, Orb deals so much damages if correctly aimed, Mainly because of Fireball and Frozen orb mechanisms : How is it possible ? Why is it the best build overall ? with top efficiency.Įven Uber-Tristram is allowed, though she is not designed for that, and I dont guarantee 100% Torch drop. Rushing people, opening Baal runs, killing Bosses in few seconds, cleaning Chaos, mf-ing everywhere. With her, you can simply do anything in pvm. With practise and upgraded items, that I came to find / trade over years, I've come to a much more powerfull build, that I consider now as the Top1 pvm sorc-build. The second point made people laugh for long times, with my ~ 3K fireball ~ 0.5K orb. The first point is interesting at a new ladder begining of course, with Infinity impossible to have, or for "poor" ( = no-boting?) players as I've always been. the cast delay between 2 orbs allow her to cast some fireballs in between, so in the end you can deal decent damages per second. she can solo Hell without Infinity, at a slow rate of course, but better than any other build I quickly realised how poor my damages were, comparatively to a 100% cold or 100% fire sorceress.īut I also realised that this kind of sorceress has 2 strong advantages : ![]() I wasted points into Thunderstorm or Cold armors. So I built my first sorceress (back in 2004 or so) with max fireball / frozen orb / fire+cold masteries, just as usual. When synergies appeared in the game, I simply didnt notice how much they could improve the damages for a mono-element build. ![]() I've been playing hybrid sorceress for years now.
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